How to trade Palworld TCG cards
September 2, 2026 · 5 min read
If you want to trade Palworld TCG cards with other collectors instead of buying every single on eBay, this is the process from start to finish. It assumes nothing except that you have a palworldtcg.gg account and a few cards you would swap.
1. Sort your collection into two binders
tradecards.gg does not have its own inventory. It reads the binders you already keep on palworldtcg.gg, so the first job is to make two of them say something clear:
- A Want binder: the cards you are hunting. Be honest about quantity. If you need three copies for a deck, put three.
- A Have binder: the cards you will let go, whether by trade or for cash. Only put cards in here that you would actually post to a stranger. Spare commons are fine; so is a chase card you have doubled up on.
2. Sign in and publish
Go to tradecards.gg and sign in. It is the same account as palworldtcg.gg, so there is nothing new to create. Onboarding asks you for a trader handle, your country (used to price postage, not shown as an address) and which binder is your Want and which is your Have. You can change both later under Settings.
Nothing is copied. Add a card to your Have binder on palworldtcg.gg tonight and it is tradeable on tradecards.gg immediately.
3. Read your matches
Open Matches. The matcher compares your Want binder with everyone else's Have binder, and your Have binder with everyone else's Want binder, then ranks the results. The ranking is not just "who has the most of my cards". It weighs:
- how many of your wants a person holds, and how many of theirs you hold,
- the value of those cards, so one chase card counts for more than five commons,
- how balanced the trade would be,
- what postage costs between your two countries,
- their reputation and how recently they have been active,
- and physical proximity, as a tie-breaker between otherwise similar partners.
Above the list you will see a coverage plan: the two or three partners who between them cover the most of your list for the least total shipping. That plan is the point of the site. Twelve cards in one envelope cost a fraction of twelve cards in six, and you only have to trust one person's packing.
4. Propose a trade
Pick a partner and click through. You will see what they have that you want, and what you have that they want. Build the offer: cards on your side, cards on theirs, and optionally cash on one side to balance it. The page shows each side's value from recent eBay sales, so you both have the same reference point. A trade does not need to be perfectly even; it needs to be one both of you would say yes to.
Send it. The other person gets a notification and can accept, counter with a different mix, or decline. Offers lapse after seven days if nobody acts, so a stale proposal never hangs over you.
If you already agreed something in Discord, the Deal builder does the same thing without the matcher: put cards and cash on each side and share the link.
5. Check the shipping plan
Once the trade is accepted, its page tells you exactly how shipping works for this specific trade. The rules depend on the combined value and on each trader's standing:
- Small trades, below the domestic tracking threshold, ship at the same time and tracking is optional.
- Above it, tracking is required both ways, and the trader with fewer completed trades sends first. Equal standing means you both send at the same time.
- Very high value trades add signature on delivery.
- If cash is involved, only the card sender ships. The buyer pays first, through PayPal Goods and Services, never Friends and Family.
You do not have to remember any of this. The trade page states who goes first and what is required, and both of you can see it.
6. Ship, and record it
Sleeve each card, put it in a toploader, tape the toploader shut with painter's tape or a team bag, and post it in a rigid mailer. Before you seal it, photograph the cards next to the packaging. The trade page has photo slots for exactly this, plus one for tracking. Enter the tracking number when you have one and mark the trade as shipped.
If you are sending cash, pay the amount shown on the trade page and upload a screenshot of the PayPal Goods and Services payment. If you are receiving cash, wait until that screenshot is there before you post anything.
The full packing method is in the shipping guide.
7. Confirm what arrives
When the envelope lands, open it and check every card against the trade. If it matches, confirm receipt. If it does not, say so on the trade before you confirm: a card in worse condition than listed, a missing card, or a bent toploader all belong in the conversation, and the photos both of you uploaded are what settles it.
Once both of you confirm, the trade completes. If one person confirms and the other goes silent, it completes automatically after 14 days, so nobody can hold a finished trade open forever.
8. Review, then sync
A completed trade unlocks a review. Reviews are double-blind: you write yours without seeing theirs, and both are revealed when both are posted or after 14 days. That count of completed trades, distinct partners and positive reviews is what the next person sees on your profile, and it is what moves your tier from new to trusted to veteran.
Finally, the trade page offers to sync your palworldtcg.gg binders, moving the cards you sent out of your Have binder and the cards you received out of your Want binder. Accept it and your next set of matches is already up to date.
Before your first trade
- Read the safety guide. It is short and it covers the two mistakes that actually cost people money.
- Look at a few card pages to get a feel for values and who is holding what.
- Start with a small trade. Reputation is earned per completed trade, and a $15 swap that goes smoothly is worth more to your profile than a $300 one you are not ready for.